Earths Mightiest Heroes/Hydra Tentacle Walker

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Hydra Tentacle Walker/HQ
Affiliations
Solo
GREEN BLACK D6.pngGREEN BLACK D6.pngGREEN BLACK D6.png
Buddy
GREEN BLACK D8.pngGREEN BLACK D8.png
Team
GREEN BLACK D10.png
Distinctions
Amphibious Troop Transport
Hail Hydra
Large Target
Power Sets
HEAVY TROOP TRANSPORT
Blaster Cannon/Heavy Guns
GREEN BLACK D10.png
Troop Carrier
GREEN BLACK D8.png
Land/Sea Speed
GREEN BLACK D6.png
Superhuman Durability
GREEN BLACK D10.png
SFX:
Multi-Attack. Against multiple targets, for each additional target add a d6 and keep an additional Effect die.
SFX:
Deploy Troops. Unless Troop Carrier is Shutdown, may spend a Doom die to add more Hydra troopers to a Scene. One squadron may be deployed for free during a Scene. May spend a Doom die to add directly to a Team Affiliation. This is in addition to the squadron's Cut Off One Head... power.
SFX:
Launch Dreadnoughts. Tentacle Walkers that still have a d8 in Troop Carrier may also deploy a team of three Dreadnoughts for a cost of 1d8 from the Doom Pool. Walkers that do so, reduce their Troop Carrier power trait to a d6.
Limit:
Efficient Construction. For each Affiliation die defeated, Step Back a power trait. Any traits Stepped below d6 are destroyed.
Specs
Vehicle Expert
GREEN BLACK D8.png
Emh Tentacle Walker.jpg

Abilities & Resources: More experienced troops could man these Walkers giving them Combat Expert d8 or other Specialties.