Major Bludd (Prime)

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{{#set:Style=cobra}} {{#set:Dice=RED_WHITE}}

Attributes

Mental     
Physical     
Social     

Distinctions

Mercenary  
“A mercenary’s job is a heartless one / I’m a soldier for hire, like a pawn-shop gun”
Gain 1 Plot Point when you roll a D4 instead of a D8.



 
Highlighted Skills: Fight, Move, Shoot
Marksman  
“When you’re feeling low and woozy / Slap a fresh clip in your uzi/ Assume the proper firing stance / And make those suckers jump and dance.”
Gain 1 Plot Point when you roll a D4 instead of a D8.
Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest D8 Asset.
Take Aim: Step back Move until the end of the scene to create an In My Crosshairs D8 Asset.
 
Highlighted Skills: Move, Notice, Shoot
Unprincipled  
“My ruthless tactics keep you on your toes / ‘Cause I fight ‘em all, whether friends or foes!”
Gain 1 Plot Point when you roll a D4 instead of a D8.
Looking Out for Number One: Reroll all dice in a roll. On the reroll, all dice that roll 1s or 2s are considered Complications.


 
Highlighted Skills: Move, Notice, Shoot

Skills

Fight
 
Move
 
Shoot
Sniper Rifles
Sneak
 
Notice
 
Operate
Demolitions
Fly
 
Influence
 
Know
Tactics
Survive
 
Trick