Major Bludd (Prime)

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MAJOR BLUDD
SEBASTIAN BLUDD
2488152-major bludd 1 by aschell.jpg

Major Bludd fancies himself a poet; only Baroness agrees with him on the matter. In truth, his poems are terrible without exception.

Attributes
Mental    RED WHITE D8.png
Physical    RED WHITE D8.png
Social    RED WHITE D8.png
SKILLS
Fight
RED WHITE D8.png
 
Move
RED WHITE D8.png
 
Shoot
RED WHITE D10.png
Sniper Rifles
Sneak
RED WHITE D8.png
 
Notice
RED WHITE D8.png
 
Operate
RED WHITE D6.png
Demolitions
Fly
RED WHITE D6.png
 
Influence
RED WHITE D6.png
 
Know
RED WHITE D6.png
Tactics
Survive
RED WHITE D6.png
 
Trick
RED WHITE D6.png
 
DISTINCTIONS
Mercenary RED WHITE D8.png
“A mercenary’s job is a heartless one / I’m a soldier for hire, like a pawn-shop gun”
Gain 1 Plot Point when you roll a D4 instead of a D8.



 
Highlighted Skills: Fight, Move, Shoot
Marksman RED WHITE D8.png
“When you’re feeling low and woozy / Slap a fresh clip in your uzi/ Assume the proper firing stance / And make those suckers jump and dance.”
Gain 1 Plot Point when you roll a D4 instead of a D8.
Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest D8 Asset.
Take Aim: Step back Move until the end of the scene to create an In My Crosshairs D8 Asset.
 
Highlighted Skills: Move, Notice, Shoot
Unprincipled RED WHITE D8.png
“My ruthless tactics keep you on your toes / ‘Cause I fight ‘em all, whether friends or foes!”
Gain 1 Plot Point when you roll a D4 instead of a D8.
Looking Out for Number One: Reroll all dice in a roll. On the reroll, all dice that roll 1s or 2s are considered Complications.


 
Highlighted Skills: Move, Notice, Shoot