Malcolm Reynolds

Revision as of 20:14, 9 January 2015 by Admin (talk | contribs)


Malcolm Reynolds
Mal Reynolds.jpg

"...I got people with me, people who trust each other, who do for each other and ain't always looking for the advantage. There's good people in the 'Verse. Not many, lord knows, but you only need a few." -- Mal, "Our Mrs. Reynolds"

ATTRIBUTES
Mental RED WHITE D8.png
Physical RED WHITE D8.png
Social RED WHITE D8.png
SKILLS
Fight
RED WHITE D8.png
 
Fix
RED WHITE D6.png
 
Fly
RED WHITE D6.png
 
Focus
RED WHITE D6.png
 
Influence
RED WHITE D10.png
Leadership
Move
RED WHITE D6.png
 
Notice
RED WHITE D6.png
 
Shoot
RED WHITE D10.png
Pistols
Survive
RED WHITE D8.png
 
Trick
RED WHITE D6.png
 
DISTINCTIONS
Ship's Captain RED WHITE D8.png
A natural leader, you're responsible for the Crew and the ship you all fly in.
Gain 1 Plot Point when you roll a D4 instead of a D8.
Protect the Crew: When a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.
Lead the Crew: When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.
 
Highlighted Skills: Fly, Focus, Influence
SIGNATURE ASSETS