Earths Mightiest Heroes/War Machine
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War Machine (Col. James Rupert "Rhodey" Rhodes)
Power Sets
WAR MACHINE ARMORED PLATFORM
SFX:
Power Siphon. On a successful Reaction against an energy-based attack Action, convert your opponent's Effect die into a WAR MACHINE ARMORED PLATFORM Stunt or Step Up a HEAVY WEAPONS SYSTEMS power until used in an Action. If your opponent's Action succeeds, spend 1 PP to use this SFX.
SFX:
Divert Power. Shutdown your highest-rated WAR MACHINE ARMORED PLATFORM to Step Up a HEAVY WEAPONS SYSTEMS power. Activate an Opportunity or participate in a Transition Scene to Recover the power.
Limit:
Low Power. Shutdown WAR MACHINE ARMORED PLATFORM to gain 1 PP. Take an Action vs the Doom Pool to Recover WAR MACHINE ARMORED PLATFORM.
HEAVY WEAPONS SYSTEMS
SFX:
Targets Acquired. Against multiple targets, add 1d6 to your pool for every target after the first. Additionally, keep one Effect die per target.
SFX:
Unibeam. Step Up or Double Repulsors for one Action. If the Action fails, add a die to the Doom Pool equal to the normal rating of that power die.
SFX:
Unload. Add Gatling Gun, Repulsors, and Rocket Launcher to your next roll, then Shutdown HEAVY WEAPONS SYSTEMS. Take an Action vs the Doom Pool to Recover HEAVY WEAPONS SYSTEMS.
Limit:
Overloaded. Shutdown highest-rated power to gain 1 PP. Recover power by Activating an Opportunity or during a Transition Scene.
Milestones
Military Training
1 XP:
stuff.
3 XP:
more stuff.
10 XP:
even more stuff.