Changes

139 bytes added ,  17:00, 7 January 2015
no edit summary
Line 13: Line 13:  
   |Specialties=Command 2d6, Dragon Psychology d6, Fencing 2d6, Firearms 2d6
 
   |Specialties=Command 2d6, Dragon Psychology d6, Fencing 2d6, Firearms 2d6
 
   |Talents=
 
   |Talents=
       {{Talent|Lead By Example|You inspire others by your swift and decisive action.  When you succeed at a Test or Contest, you may give your third highest rolling die to an ally engaging in a similar action.  Your ally adds the die to her own Action Pool for her next roll.  If you already used your third highest rolling die for an effect, like Stress, or added it to your result with a Plot Point, use the fourth highest rolling die, and so on.}}
+
       {{Cortex-Talent|Lead By Example|You inspire others by your swift and decisive action.  When you succeed at a Test or Contest, you may give your third highest rolling die to an ally engaging in a similar action.  Your ally adds the die to her own Action Pool for her next roll.  If you already used your third highest rolling die for an effect, like Stress, or added it to your result with a Plot Point, use the fourth highest rolling die, and so on.}}
       {{Talent|Tactical Eye|Once per engagement, when you're involved in a battle or other combat situation and you or one of your allies in earshot...}}
+
       {{Cortex-Talent|Tactical Eye|Once per engagement, when you're involved in a battle or other combat situation and you or one of your allies in earshot of you fails to raise the stakes in an offensive Test or Contest, you may roll your Reason die and add it to the result.|Reason}}
 
   |SignatureAssets=Dragon Pistol d8, Sigil-Reinforced Shirt d8
 
   |SignatureAssets=Dragon Pistol d8, Sigil-Reinforced Shirt d8
 
   |SPP=3
 
   |SPP=3