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Category:Heroic Roleplay - Dave's Marvel Game (view source)
Revision as of 10:21, 29 January 2016
, 10:21, 29 January 2016no edit summary
Welcome to David Shuppert's new Marvel Heroic Roleplaying campaign. As most of you know, I LOVE MRHP. So does my family. The four of us are playing a long term (that's the plan) Marvel campaign. Some more details are splattered under the character briefs. I'll try to get the other characters up shortly. Also, please excuse the messiness and typos here. I'm currently sitting in my hospital bed on some killer pain meds. I'll try to clean this up after I get out and get rested up. WELCOME!
Welcome to David Shuppert's new Marvel Heroic Roleplaying campaign. As most of you know, I LOVE MRHP. So does my family. The four of us are playing a long term (that's the plan, anyway) Marvel campaign. Some more details are splattered under the character briefs. I'll try to get the other characters up shortly. Also, please excuse the messiness and typos here. I'm currently sitting in my hospital bed on some killer pain meds. I'll try to clean this up after I get out and get rested up. WELCOME!
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We decided to roll these characters up completely randomly. I had never bothered using MHRPs randomly generated characters rules. Everything was completely random EXCEPT: I allowed two rolls for each power (not number of powers, power levels or number of power sets mind you, only what powers they had) to try to get their exact powers more in line with what they had in their heads. For instance, Devin wanted to play a "tanky jedi-type", David Jr didn't care and went 100% random, and Pam wanted sort of a Black Widow-y / Parker (from Leverage, shame on you if you didn't know that). I am playing a character alongside them, as well. He was only 60% to 70% random since I needed him to be Kree for later stories (and I had pretty much mimic the Kree power set rolling randomly (yes I could have selected it, but that would have forced me to drop two powers that I though made him neat, although fairly unreliable :) hehe).
We decided to roll these characters up completely randomly. I had never bothered using MHRPs randomly generated characters rules. Everything was completely random EXCEPT: I allowed two rolls for each power (not number of powers, power levels or number of power-sets mind you, only what powers they had) to try to get their exact powers more in line with what they had in their heads. For instance, Devin wanted to play a "tanky jedi-type", David Jr didn't care and went 100% random, and Pam wanted sort of a Black Widow-y / Parker (from Leverage, shame on you if you didn't know that). I am playing a character alongside them, as well. He was only 60% to 70% random since I needed him to be Kree for later stories (and I had pretty much mimic the Kree power set rolling randomly (yes I could have selected it, but that would have forced me to drop two powers that I though made him neat, although fairly unreliable :) hehe).
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