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Dave's Marvel Game/Characters (view source)
Revision as of 10:36, 30 January 2016
, 10:36, 30 January 2016no edit summary
Welcome to David Shuppert's new Marvel Heroic Roleplaying campaign. As most of you know, I LOVE MRHP. So does my family. The four of us are playing a long term (that's the plan, anyway) Marvel campaign. Some more details are splattered under the character briefs. I'll try to get the other characters up shortly. Also, please excuse the messiness and typos here. I'm currently sitting in my hospital bed on some killer pain meds. I'll try to clean this up after I get out and get rested up. WELCOME!
Primary Characters
We decided to roll these characters up completely randomly. I had never bothered using MHRPs randomly generated characters rules. Everything was completely random EXCEPT: I allowed two rolls for each power (not number of powers, power levels or number of power-sets mind you, only what powers they had) to try to get their powers more in line with what they had in their heads. For instance, Devin wanted to play a "tanky jedi-type", David Jr didn't care and went 100% random, and Pam wanted sort of a Black Widow-y / Parker (from Leverage, shame on you if you didn't know that). I am playing a character alongside them, as well. He was only 70% to 80% random since I needed him to be Kree and I had to pretty much mimic the Kree power set rolling randomly (yes I could have selected it, but that would have forced me to drop two powers that I though made him neat, although fairly unreliable :) hehe).
Thalinor:
A young man who spent most of his life living in the secret city of K'un-Lun. He was forbidden from learning the K'un-Lun's deepest martial secrets, but he was allowed to train with the monks (including Daniel Rand) when they weren't locked away, training in secret. He was a scholar, however, and was allowed to study some of the ancient texts, since he picked up on the native K'un-Lun language quite rapidly. The name, Thalinor is that of an ancient K'un-Lun monk. (Watchers Note: Devin, Thalinor's player, wanted to play a "tanky Jedi". It was quite impressive how well the system worked for this.)
Bullet:
William "Bill" Mercer (yes, the whole Bullet Bill thing came from Super Mario) is a mutant. On the day his mutant speed manifested, he had an accident, running out through the school into an oncoming bus. He woke up a few days (weeks?) ago, but seven years had passed. Someone had kidnapped him from the hospital on the day he went in. When he woke up, he recalled a few skills that be must have learned while missing. Apparently, someone had brought him back to the hospital, because cameras conveniently shutdown as he/they moved through rooms and potential witnesses collapsed with no recollection of the incident. His mutant powers couldn't account for this. Speaking of mutants, mutant hysteria seems to be nasty right now, so he's staying low. His parents passed away, he can't find his brother, and his only friend is this OBVIOUS alien/mutant named Mithras (aliens may be despised more than mutants, so, there's that...)
Psyphon:
Her family's International Business worked with Emperor Doom of Latveria, the US government, and Wakandan government. This was called the Psionic Augmentation Process. Beth work with the Panther Royal Guard every day for over a year. She trained with them physically and helped prepare their minds so that she could decided who was compatible with the process. Doom 'turned up' information 'prooving' that the process was to much foor the human mind. Latveria pulled out. Then Wakanda, then the US. The company was mosty ruined. 'Knowing' that Doom lied, Beth used the process on herself. With her enhancements, natural talent, Advanced Panther training, and natural skills, she became a force to be reckoned with. She's using these powers to locate and return certain bits of tech, stolen from her company. She's also following up on anything to get to Doom and prove that he betrayed them all.
Mithras:
Leader of a Special Ops force of Kree that came to Terra with the goal of keeping her out of the hands of other intelligent races (especially Skrulls) that would make use of the natural wormhole near Sol. After seeking out and obliterating a large group of Skrulls, Mithras' sub-commander turned him in for interfering with the mission. Mithras slowed the mission by helping a few Terran innocents get to safety. He felt that, even primitives like these "Earthling" should be allowed to live and maybe even join the Empire in the future. The sub-commander really sold his 'betrayal' to high-command. High-command recalled the mission. They banished Mithras to Earth/Terra, until a tribunal could be set up. He was informed that he was to stay on the planet and await an Accuser or an Accuser's agent to come and get him. Mithras was pretty positive he knew which Accuser he'd get. The Kree don't take any chances with Terra.
I'm taking full advantage of Marvel's sliding timescale for this. I'm Going back several years to around 2006 Marvel Time. My anchor point for the timescale is putting all the comics from 2015 into the last third of our year 2015. So, for example, Reed and Sue would be married in 1999; Galactus and the Surfer introduced themselves in 2000 (nearly very end of the year); Secret Wars in 2005; Operation: Galactic Storm in 2008; Age of Apocalypse in 2009; and so on.
This will allow us to play an ongoing campaign and use some of he best, past Marvel events. Fall of the Mutants will be rough on Bullet. Annihilation: Conquest will be tough on Mithras unless he some gets back into the empire's good graces. Age of Apocalypse will be a funfest as well. As you can see, we like long-term campaigns. Always have. Just curious if someone else would be interested in something like this...