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| {{FF-Skill|Trick|d6}} | | {{FF-Skill|Trick|d6}} |
| |Distinctions= | | |Distinctions= |
− | {{FF-Distinction|Ship's Captain|d8 | + | {{Prime-Distinction|Ship's Captain|d8 |
| |Description=A natural leader, you're responsible for the Crew and the ship you all fly in. | | |Description=A natural leader, you're responsible for the Crew and the ship you all fly in. |
| |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | | |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. |
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| |HS=Fly, Focus, Influence | | |HS=Fly, Focus, Influence |
| }} | | }} |
− | {{FF-Distinction|Things Don't Go Smooth|d8 | + | {{Prime-Distinction|Things Don't Go Smooth|d8 |
| |Description=Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t you? | | |Description=Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t you? |
| |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | | |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. |
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| |HS=Move, Notice, Survive | | |HS=Move, Notice, Survive |
| }} | | }} |
− | {{FF-Distinction|Veteran of the Unification War|d8 | + | {{Prime-Distinction|Veteran of the Unification War|d8 |
| |Description=It don’t matter which side you fight on, war leaves a mark on your heart n’ soul. | | |Description=It don’t matter which side you fight on, war leaves a mark on your heart n’ soul. |
| |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | | |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. |
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| }} | | }} |
| |SignatureAssets= | | |SignatureAssets= |
− | {{FF-SignatureAsset|Serenity|d8 | + | {{Prime-SignatureAsset|Serenity|d8 |
| |Description=Mal has a close connection to his ship, a Series 3 Firefly class mid-bulk transport, and won’t allow just anybody to fly or fix her. | | |Description=Mal has a close connection to his ship, a Series 3 Firefly class mid-bulk transport, and won’t allow just anybody to fly or fix her. |
| |Trigger1Unchecked=''Keep Flyin’'': When negotiating a job for your Crew, spend 1 Plot Point to step back a social Complication. | | |Trigger1Unchecked=''Keep Flyin’'': When negotiating a job for your Crew, spend 1 Plot Point to step back a social Complication. |
| |Trigger2Unchecked=''Peace in the Black'': When you offer wisdom or philosophize with a Crewmember on Serenity as part of a recovery Action, step up or double Treat. | | |Trigger2Unchecked=''Peace in the Black'': When you offer wisdom or philosophize with a Crewmember on Serenity as part of a recovery Action, step up or double Treat. |
| }} | | }} |
− | {{FF-SignatureAsset|Liberty Hammer|d6 | + | {{Prime-SignatureAsset|Liberty Hammer|d6 |
| |Description=This is Mal’s Moses Brothers Self-Defense Engine Frontier Model B handgun, the standard issue officer’s sidearm during the Unification War. He’s since modified it to suit his needs. | | |Description=This is Mal’s Moses Brothers Self-Defense Engine Frontier Model B handgun, the standard issue officer’s sidearm during the Unification War. He’s since modified it to suit his needs. |
| |Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action. | | |Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action. |