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{{FF-Skill|Trick|d6}}
 
{{FF-Skill|Trick|d6}}
 
|Distinctions=
 
|Distinctions=
{{FF-Distinction|Ship's Captain|d8
+
{{Prime-Distinction|Ship's Captain|d8
 
|Description=A  natural leader, you're responsible for the Crew and the ship you all fly in.
 
|Description=A  natural leader, you're responsible for the Crew and the ship you all fly in.
 
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
 
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
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|HS=Fly, Focus, Influence
 
|HS=Fly, Focus, Influence
 
}}
 
}}
{{FF-Distinction|Things Don't Go Smooth|d8
+
{{Prime-Distinction|Things Don't Go Smooth|d8
 
|Description=Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t you?
 
|Description=Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t you?
 
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
 
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
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|HS=Move, Notice, Survive
 
|HS=Move, Notice, Survive
 
}}
 
}}
{{FF-Distinction|Veteran of the Unification War|d8
+
{{Prime-Distinction|Veteran of the Unification War|d8
 
|Description=It don’t matter which side you fight on, war leaves a mark on your heart n’ soul.
 
|Description=It don’t matter which side you fight on, war leaves a mark on your heart n’ soul.
 
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
 
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
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}}
 
}}
 
|SignatureAssets=
 
|SignatureAssets=
{{FF-SignatureAsset|Serenity|d8
+
{{Prime-SignatureAsset|Serenity|d8
 
|Description=Mal has a close connection to his ship, a Series 3 Firefly class mid-bulk transport, and won’t allow just anybody to fly or fix her.
 
|Description=Mal has a close connection to his ship, a Series 3 Firefly class mid-bulk transport, and won’t allow just anybody to fly or fix her.
 
|Trigger1Unchecked=''Keep Flyin’'': When negotiating a job for your Crew, spend 1 Plot Point to step back a social Complication.
 
|Trigger1Unchecked=''Keep Flyin’'': When negotiating a job for your Crew, spend 1 Plot Point to step back a social Complication.
 
|Trigger2Unchecked=''Peace in the Black'': When you offer wisdom or philosophize with a Crewmember on Serenity as part of a recovery Action, step up or double Treat.
 
|Trigger2Unchecked=''Peace in the Black'': When you offer wisdom or philosophize with a Crewmember on Serenity as part of a recovery Action, step up or double Treat.
 
}}
 
}}
{{FF-SignatureAsset|Liberty Hammer|d6
+
{{Prime-SignatureAsset|Liberty Hammer|d6
 
|Description=This is Mal’s Moses Brothers Self-Defense Engine Frontier Model B handgun, the standard issue officer’s sidearm during the Unification War. He’s since modified it to suit his needs.
 
|Description=This is Mal’s Moses Brothers Self-Defense Engine Frontier Model B handgun, the standard issue officer’s sidearm during the Unification War. He’s since modified it to suit his needs.
 
|Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action.
 
|Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action.