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{{#set:Style=cobra}}
{{#set:Dice=RED_WHITE}}
=== Attributes ===
{{Prime-Attribute|Mental|d8}}
{{Prime-Attribute|Physical|d8}}
{{Prime-Attribute|Social|d8}}
=== Distinctions ===
{{Prime-Distinction|Mercenary|d8
|Description=“A mercenary’s job is a heartless one / I’m a soldier for hire, like a pawn-shop gun”
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
|HS=Fight, Move, Shoot
}}
{{Prime-Distinction|Marksman|d8
|Description=“When you’re feeling low and woozy / Slap a fresh clip in your uzi/ Assume the proper firing stance / And make those suckers jump and dance.”
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
|Trigger2Checked='''Sniper''': Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a '''Sniper Nest D8''' Asset.
|Trigger3Checked='''Take Aim''': Step back Move until the end of the scene to create an '''In My Crosshairs D8''' Asset.
|HS=Move, Notice, Shoot
}}
{{Prime-Distinction|Unprincipled|d8
|Description=“My ruthless tactics keep you on your toes / ‘Cause I fight ‘em all, whether friends or foes!”
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
|Trigger2Checked='''Looking Out for Number One''': Reroll all dice in a roll. On the reroll, all dice that roll 1s or 2s are considered Complications.
|HS=Move, Notice, Shoot
}}
=== Skills ===
{{Prime-Skill|Fight|d8}}
{{Prime-Skill|Move|d8}}
{{Prime-Skill|Shoot|d10|Sniper Rifles}}
{{Prime-Skill|Sneak|d8}}
{{Prime-Skill|Notice|d8}}
{{Prime-Skill|Operate|d6|Demolitions}}
{{Prime-Skill|Fly|d6}}
{{Prime-Skill|Influence|d6}}
{{Prime-Skill|Know|d6|Tactics}}
{{Prime-Skill|Survive|d6}}
{{Prime-Skill|Trick|d6}}
[[Category:Action - GI Joe]]
[[Category:Cortex Prime]]