Changes

96 bytes added ,  20:14, 9 January 2015
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{{FF
 
{{FF
|Name=Character Name
+
|Name=Malcolm Reynolds
 
|Mental=d8
 
|Mental=d8
|Physical=d4
+
|Physical=d8
|Social=d6
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|Social=d8
 
|Skills=
 
|Skills=
{{FF-Skill|Drive|d6}}
+
{{FF-Skill|Fight|d8}}
 
{{FF-Skill|Fix|d6}}
 
{{FF-Skill|Fix|d6}}
 +
{{FF-Skill|Fly|d6}}
 
{{FF-Skill|Focus|d6}}
 
{{FF-Skill|Focus|d6}}
{{FF-Skill|Influence|d8|Preaching}}
+
{{FF-Skill|Influence|d10|Leadership}}
{{FF-Skill|Know|d6|Scripture}}
+
{{FF-Skill|Move|d6}}
{{FF-Skill|Treat|d8|Listening}}
+
{{FF-Skill|Notice|d6}}
 +
{{FF-Skill|Shoot|d10|Pistols}}
 +
{{FF-Skill|Survive|d8}}
 
{{FF-Skill|Trick|d6}}
 
{{FF-Skill|Trick|d6}}
 
|Distinctions=
 
|Distinctions=
{{FF-Distinction|Proselytizer|d8
+
{{FF-Distinction|Ship's Captain|d8
|Description=I tell you, good people that the Lord awaits in heaven for the righteous!
+
|Description=A  natural leader, you're responsible for the Crew and the ship you all fly in.
 
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
 
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
|Trigger2Unchecked=''Sermonize'': Step up the '''Influence''' for an action when you preach.  Take or step ip an '''Unbelievers''' Complication if the action fails.
+
|Trigger2Unchecked=''Protect the Crew'': When a Crewmember in the same scene  as you acquires a Complication, spend 1 PP to take it away and step it back.
|Trigger3Unchecked=''The Lord Provides'': When tending to someone who is spiritually lost or hurt, spend 1 PP to step up '''Treat''' for a scene.
+
|Trigger3Checked=''Lead the Crew'': When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your '''Influence''' die rating.
|HS=Influence, Know, Treat
+
|HS=Fly, Focus, Influence
 
}}
 
}}
 
|Orientation=right
 
|Orientation=right