Earths Mightiest Heroes/Hydra Tentacle Walker


Hydra Tentacle Walker/HQ
Affiliations
Solo
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Buddy
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Team
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Distinctions
Amphibious Troop Transport
Hail Hydra
Large Target
Power Sets
HEAVY TROOP TRANSPORT
Blaster Cannon/Heavy Guns
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Troop Carrier
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Land/Sea Speed
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Superhuman Durability
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SFX:
Multi-Attack. Against multiple targets, for each additional target add a d6 and keep an additional Effect die.
SFX:
Deploy Troops. Unless Troop Carrier is Shutdown, may spend a Doom die to add more Hydra troopers to a Scene. One squadron may be deployed for free during a Scene. May spend a Doom die to add directly to a Team Affiliation. This is in addition to the squadron's Cut Off One Head... power.
SFX:
Launch Dreadnoughts. Tentacle Walkers that still have a d8 in Troop Carrier may also deploy a team of three Dreadnoughts for a cost of 1d8 from the Doom Pool. Walkers that do so, reduce their Troop Carrier power trait to a d6.
Limit:
Efficient Construction. For each Affiliation die defeated, Step Back a power trait. Any traits Stepped below d6 are destroyed.
Specs
Vehicle Expert
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Abilities & Resources: More experienced troops could man these Walkers giving them Combat Expert d8 or other Specialties.