|Trigger2Unchecked=''Tough as Nails'': When you take a Complication representing an injury or physical harm, spend 1 PP to step it back or rename it as a mental or social Complication.
|Trigger2Unchecked=''Tough as Nails'': When you take a Complication representing an injury or physical harm, spend 1 PP to step it back or rename it as a mental or social Complication.
|Trigger3Checked=''Trouble Magnet'': Step up one of your Complications to reroll a die. On your next roll, both 1s and 2s count for Complications.
|Trigger3Checked=''Trouble Magnet'': Step up one of your Complications to reroll a die. On your next roll, both 1s and 2s count for Complications.
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|HS=Move, Notice, Survive
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}}
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{{FF-Distinction|Veteran of the Unification War|d8
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|Description=It don’t matter which side you fight on, war leaves a mark on your heart n’ soul.
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|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
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|Trigger2Unchecked=''Fightin’ Type'': Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.
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|Trigger3Unchecked=''War Stories'': When you create an Asset or take a Complication related to a wartime flashback, step it up.