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    Avengers Reserves

    Difference between revisions of "Earths Mightiest Heroes/Dreadnought"

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    |Specialties=
     
    |Specialties=
    {{HRP-Specialty|Combat Expert|d8}}
     
    {{HRP-Specialty|Covert Master|d10}}
     
      
     
    |Description='''Abilities & Resources''': Typical Dreadnought weapons load-out includes mouth mounted flame projector, fist mounted 'knuckle' rockets, and eye-mounted repulsors/lasers.
     
    |Description='''Abilities & Resources''': Typical Dreadnought weapons load-out includes mouth mounted flame projector, fist mounted 'knuckle' rockets, and eye-mounted repulsors/lasers.

    Revision as of 11:03, 19 January 2015


    Dreadnought (Master GREEN BLACK D10.png)
    Affiliations
    Solo
    GREEN BLACK D8.png
    Buddy
    GREEN BLACK D6.png
    Team
    GREEN BLACK D10.png
    Distinctions
    Armored Automaton
    Hail Hydra
    Stolen RepulsorTech
    Power Sets
    HEAVY COMBAT TECH
    Flame Blast
    GREEN BLACK D6.png
    Rockets
    GREEN BLACK D6.png
    Superhuman Strength
    GREEN BLACK D10.png
    Superhuman Durability
    GREEN BLACK D10.png
    Repulsors
    GREEN BLACK D8.png
    SFX:
    Drill Arm. Add a d6 and Step Back the highest die in your Action pool. Step up Physical Stress or Ripped-Open type Complications by +1.
    SFX:
    Rerout Power to Shields. Shutdown highest rated HEAVY COMBAT TECH power to Step Up Superhuman Durability by +1. Recover power by Activating an Opportunity.
    Limit:
    Automaton. When hit by EMP, Shutdown HEAVY COMBAT TECH to add a d6 to the Doom Pool or Step Up the lowest Doom die. Spend a die from the Doom Pool to Recover.
    Emh Dreadnought.jpg

    Abilities & Resources: Typical Dreadnought weapons load-out includes mouth mounted flame projector, fist mounted 'knuckle' rockets, and eye-mounted repulsors/lasers.

    Recent changes

  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago