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    Avengers Reserves

    Difference between revisions of "Spider-Man"

     
    (14 intermediate revisions by 2 users not shown)
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    {{HRP
     
    {{HRP
    |Name=Spider-Man
    +
    |Name=Spider-Man (Peter Parker)
    |Style=villain
    +
    |Style=mhrp
     
    |Orientation=left
     
    |Orientation=left
    |Dice=YL
    +
    |Dice=YELLOW_BLACK
     
    |Picture=
     
    |Picture=
    |Solo=d6
    +
    |Solo=d8
     
    |Buddy=d10
     
    |Buddy=d10
    |Team=d8
    +
    |Team=d6
    |Distinction1=Dutiful Student
    +
    |Distinction1=Friendly Neighborhood Hero?
    |Distinction2=Heroic Ambition
    +
    |Distinction2=Wisecracker
    |Distinction3=Technophile
    +
    |Distinction3=With Great Power Comes Great Responsibility
     
    |PowerSets=
     
    |PowerSets=
    {{HRP-PowerSet|Name=PSYCHIC EXO-ARMOR
    +
    {{HRP-PowerSet|Name=Spider-Powers
     
    |Powers=
     
    |Powers=
    {{HRP-Power|Superhuman Durability|d10}}
    +
    {{HRP-Power|Enhanced Senses|d8}}
     +
    {{HRP-Power|Enhanced Stamina|d8}}
     +
    {{HRP-Power|Superhuman Reflexes|d10}}
     
    {{HRP-Power|Superhuman Strength|d10}}
     
    {{HRP-Power|Superhuman Strength|d10}}
     +
    {{HRP-Power|Wall-Crawling|d6}}
     
    |Details=
     
    |Details=
    {{HRP-PowerDetail|Name=Ancestral Boost|Type=SFX|Description=Step up or double a '''Psychic Exo-Armor''' die for that Scene, or spend 1PP to do both.  Take your second-highest rolling die of each subsequent action or reaction as emotional or physical stress.}}
    +
    {{HRP-PowerDetail|Name=Spider-Sense|Type=SFX|Description=Spend 1 PP to add '''Enhanced Senses''' (or Step up by +1 if already in your pool) and reroll all dice on a reaction.}}
    {{HRP-PowerDetail|Name=Memory Surge|Type=SFX|Description=Use your current emotional stress die as your effect die, then step up your emotional stress by +1.}}
    +
    {{HRP-PowerDetail|Name=Second Wind|Type=SFX|Description=Before you make an action including a '''Spider-Powers''' power, you may move your physical stress die to the doom pool and step up the '''Spider-Powers''' power by +1 for this action.}}
    {{HRP-PowerDetail|Name=Invulnerable|Type=SFX|Description=Spend 1 PP to ignore physical stress or trauma results unless caused by light-based attacks.}}
    +
    {{HRP-PowerDetail|Name=Pider Tracer|Type=SFX|Description=Spend 1 PP or use an effect to create a '''Traced''' complication for a target. You may track that target anywhere until the complication is removed or '''Enhanced Senses''' is shutdown.}}
    {{HRP-PowerDetail|Name=Conscious Activation|Type=Limit|Description=While stressed out, asleep, or unconscious, shutdown Psychic
    +
    {{HRP-PowerDetail|Name=Exhausted|Type=Limit|Description=Shutdown any '''Spider-Powers''' power to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.}}
    Exo-Armor. Recover Psychic Exo-Armor when you recover that stress or wake up. If you take emotional trauma, shutdown Psychic Exo-Armor until you recover that trauma.}}
    +
    }}
    {{HRP-PowerDetail|Name=Mutant|Type=SFX|Description=Earn 1 PP when affected by mutant-specific Milestones and tech.}}
    +
    {{HRP-PowerSet|Name=Web-Slinging
     +
    |Powers=
     +
    {{HRP-Power|Enhanced Durability|d8}}
     +
    {{HRP-Power|Swingline|d8}}
     +
    {{HRP-Power|Weapon|d8}}
     +
     
     +
    |Details=
     +
    {{HRP-PowerDetail|Name=Grapple|Type=SFX|Description=Ad a D6 and step up effect die by +1 when inflicting a web-related complication on a target.}}
     +
    {{HRP-PowerDetail|Name=Web Constructs|Type=SFX|Description=When creating web-related assets, add D6 and step up the effect die by +1.}}
     +
    {{HRP-PowerDetail|Name=Exhausted|Type=Limit|Description=Shutdown any '''Web-Slinging''' power to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.}}
     
    }}
     
    }}
     
    |Specialties=
     
    |Specialties=
     +
    {{HRP-Specialty|Acrobatic Master|d10}}
     
    {{HRP-Specialty|Combat Expert|d8}}
     
    {{HRP-Specialty|Combat Expert|d8}}
     +
    {{HRP-Specialty|Covert Expert|d8}}
     +
    {{HRP-Specialty|Psych Expert|d8}}
     
    {{HRP-Specialty|Science Expert|d8}}
     
    {{HRP-Specialty|Science Expert|d8}}
     
    {{HRP-Specialty|Tech Expert|d8}}
     
    {{HRP-Specialty|Tech Expert|d8}}
     
    |Milestones=
     
    |Milestones=
    {{HRP-Milestone|Name=FOR MY ANCESTORS
    +
    {{HRP-Milestone|Name=Team Player
    |1XP=when you give support to another hero.
    +
    |1XP=when you give support to another hero not already on your team.
    |3XP=when you’re given an official place on a team.
    +
    |3XP=when you confront a team member about your place on the team.
    |10XP=when you either sacrifice something you hold dear for the benefit of your team or walk away from your team to avoid that sacrifice.
    +
    |10XP=when you either walk away from your team or join it at a cost to your family.
     
    }}
     
    }}
    |Description='''History''': Growing up in an old-fashioned and patriarchal family, teenager Hisako Ichiki left her native Japan for the United States. There she sought training at the Xavier School for Higher Learning, to master her mutant gift. Although she has been exposed to numerous dangers and emotional trials during her short stint at the school, Ichiki’s bravery and tenacity have thus far seen her through. In that time she has won the respect of her peers and even a few of her teachers, including Wolverine. This being the X-Men, however, that respect often translates into new and interesting opportunities to place herself in peril.
    +
    {{HRP-Milestone|Name=Deadly Foes of Spider-Man
     +
    |1XP=when you declare a villain as an old foe.
     +
    |3XP=when you take trauma from your chosen foe.
     +
    |10XP=when you forgive your chosen foe, or they beg for your forgiveness and you let them go.
     +
    }}
     +
    |Description='''History''': Raised by his Uncle Ben and Aunt May, science prodigy Peter Parker grew up shy and bookish. He had trouble making friends and was something of a social outsider in his school. When he was fifteen years old, Peter went on a school field trip, during which an irradiated spider bit him. The radioactive venom somehow caused a series of mutations that gave the boy superhuman abilities.
     +
     
     +
    Attempting to earn money to help his financially struggling family, Parker donned a costume and tried his hand as a small-time television celebrity. Thinking himself too important because of his newfound fame, Peter ignored the chance to stop a thief escaping the studio one day, only to return
     +
    home later to find that a burglar had murdered Uncle Ben. Hunting the burglar down, Parker discovered the killer was the man he had chosen to ignore
     +
    earlier. Consumed by guilt, and having his future celebrity career curtailed by a set of critical editorials published by J. Jonah Jameson’s Daily Bugle,
     +
    Peter began a checkered career as the costumed vigilante Spider-Man. He eventually put Jameson’s animosity to good use by making a living as a news
     +
    photographer selling to the Bugle and specializing in photos of his alter ego.
     +
     
     +
    Peter eventually graduated college and developed a strong relationship with
     +
    girlfriend Mary Jane Watson, a romance that evolved into
     +
    a happy, if problematic, marriage. Leaving his work with
     +
    Jameson behind him, Parker used his science credentials to become a teacher, while continuing to fight the good fight as Spider-Man, no matter the personal cost.
     +
     
     +
     
     +
    '''Personality''': Peter Parker is a courageous and good-hearted man driven by crushing guilt and an unshakeable moral core. The
     +
    death of Uncle Ben taught him that with great power comes great responsibility. He is the everyman— mortal, fallible, and often subject to the
     +
    cruel whims of fortune—who nevertheless gives his all to fight and bleed for his conscience. Spider-Man hides his fears and uncertainty in battle under an incessant torrent of wisecracks and taunts.
     +
     
      
    '''Personality''': Hisako demonstrates a stubborn courage and steadfast resolve that belie her young age. She is an intelligent, quick learner, determined to absorb everything the X-Men and their school can teach her, regardless of the dangers she might face. She is also remarkably levelheaded for her age, managing to keep calm in the face of great stress and violence.  
    +
    '''Abilities & Resources''': Spider-Man possesses superhuman strength, agility, and reflexes, as well as a sixth sense attuned to danger. An attraction field based around his palms and the soles of his feet enables him to cling to most surfaces and even climb them.
      
    '''Abilities & Resources''': Drawing on the strength of the line of her ancestors, Ichiki’s mutant power allows her to manifest a psionic exo-skeleton. This multi-colored, translucent energy shell, resembling a suit of armor, can protect her from substantial physical injury. Although vulnerable to lasers and other light-based attacks (since her shell allows light through), as well as hyperdense materials such as Adamantium, the shell’s psionic protection is proof against most other forms of harm. While the armor is active, Hisako can even survive re-entry into a planetary atmosphere and the terminal-velocity impact following such a descent. In addition to protection, the exo-skeleton also amplifies her physical strength. While her upper limits are currently unknown, she is capable of tossing vehicles aside with little effort and tearing apart reinforced construction materials. Ichiki has yet to realize her full potential, and she can exhaust herself if she’s not careful. With more training, she may be able to extend the size and shape of her armor, as well as protect against attacks that might otherwise prove impossible to resist. If given the chance to join the X-Men, Ichiki has her codename picked out: Armor.
    +
    Despite having extraordinary powers, Peter frequently has to rely on his exceptional scientific acumen. Among other applications, Parker has used his innate genius to fashion a pair of “web-shooters” that spray a short-duration chemical adhesive of his own devising. He has learned to use this so-called “webbing” to form swing lines or nets, and even to spin together solid structures, such as small barriers or parachutes.
     +
     
     +
    Spider-Man notably lacks the wealth of material resources many other heroes have, though he does have the respect of a number of those he’s worked alongside. Parker has a small circle of contacts through the Daily Bugle (such as reporter Phil Urich), as well as the emotional support of his wife Mary Jane and his Aunt May. Other than his powers and intellect, though, Parker normally has little else to rely on besides pure gumption and blind luck.
     
    }}
     
    }}
     +
     +
    [[Category:Examples]]

    Latest revision as of 05:16, 17 February 2021


    Spider-Man (Peter Parker)
    Affiliations
    Solo    YELLOW BLACK D8.png
    Buddy    YELLOW BLACK D10.png
    Team    YELLOW BLACK D6.png
    Distinctions

    Friendly Neighborhood Hero?
    Wisecracker
    With Great Power Comes Great Responsibility

    YELLOW BLACK D4.png or YELLOW BLACK D8.png
    +1 PP
    Power Sets
    Spider-Powers
    Enhanced Senses
    YELLOW BLACK D8.png
    Enhanced Stamina
    YELLOW BLACK D8.png
    Superhuman Reflexes
    YELLOW BLACK D10.png
    Superhuman Strength
    YELLOW BLACK D10.png
    Wall-Crawling
    YELLOW BLACK D6.png
    SFX:
    Spider-Sense. Spend 1 PP to add Enhanced Senses (or Step up by +1 if already in your pool) and reroll all dice on a reaction.
    SFX:
    Second Wind. Before you make an action including a Spider-Powers power, you may move your physical stress die to the doom pool and step up the Spider-Powers power by +1 for this action.
    SFX:
    Pider Tracer. Spend 1 PP or use an effect to create a Traced complication for a target. You may track that target anywhere until the complication is removed or Enhanced Senses is shutdown.
    Limit:
    Exhausted. Shutdown any Spider-Powers power to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.
    Web-Slinging
    Enhanced Durability
    YELLOW BLACK D8.png
    Swingline
    YELLOW BLACK D8.png
    Weapon
    YELLOW BLACK D8.png
    SFX:
    Grapple. Ad a D6 and step up effect die by +1 when inflicting a web-related complication on a target.
    SFX:
    Web Constructs. When creating web-related assets, add D6 and step up the effect die by +1.
    Limit:
    Exhausted. Shutdown any Web-Slinging power to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.
    Specialties
    Acrobatic Master
    YELLOW BLACK D10.png
    Combat Expert
    YELLOW BLACK D8.png
    Covert Expert
    YELLOW BLACK D8.png
    Psych Expert
    YELLOW BLACK D8.png
    Science Expert
    YELLOW BLACK D8.png
    Tech Expert
    YELLOW BLACK D8.png
    [You may convert Expert D8 to 2D6, or Master D10 to 2D8 or 3D6]

    History: Raised by his Uncle Ben and Aunt May, science prodigy Peter Parker grew up shy and bookish. He had trouble making friends and was something of a social outsider in his school. When he was fifteen years old, Peter went on a school field trip, during which an irradiated spider bit him. The radioactive venom somehow caused a series of mutations that gave the boy superhuman abilities.

    Attempting to earn money to help his financially struggling family, Parker donned a costume and tried his hand as a small-time television celebrity. Thinking himself too important because of his newfound fame, Peter ignored the chance to stop a thief escaping the studio one day, only to return home later to find that a burglar had murdered Uncle Ben. Hunting the burglar down, Parker discovered the killer was the man he had chosen to ignore earlier. Consumed by guilt, and having his future celebrity career curtailed by a set of critical editorials published by J. Jonah Jameson’s Daily Bugle, Peter began a checkered career as the costumed vigilante Spider-Man. He eventually put Jameson’s animosity to good use by making a living as a news photographer selling to the Bugle and specializing in photos of his alter ego.

    Peter eventually graduated college and developed a strong relationship with girlfriend Mary Jane Watson, a romance that evolved into a happy, if problematic, marriage. Leaving his work with Jameson behind him, Parker used his science credentials to become a teacher, while continuing to fight the good fight as Spider-Man, no matter the personal cost.


    Personality: Peter Parker is a courageous and good-hearted man driven by crushing guilt and an unshakeable moral core. The death of Uncle Ben taught him that with great power comes great responsibility. He is the everyman— mortal, fallible, and often subject to the cruel whims of fortune—who nevertheless gives his all to fight and bleed for his conscience. Spider-Man hides his fears and uncertainty in battle under an incessant torrent of wisecracks and taunts.


    Abilities & Resources: Spider-Man possesses superhuman strength, agility, and reflexes, as well as a sixth sense attuned to danger. An attraction field based around his palms and the soles of his feet enables him to cling to most surfaces and even climb them.

    Despite having extraordinary powers, Peter frequently has to rely on his exceptional scientific acumen. Among other applications, Parker has used his innate genius to fashion a pair of “web-shooters” that spray a short-duration chemical adhesive of his own devising. He has learned to use this so-called “webbing” to form swing lines or nets, and even to spin together solid structures, such as small barriers or parachutes.

    Spider-Man notably lacks the wealth of material resources many other heroes have, though he does have the respect of a number of those he’s worked alongside. Parker has a small circle of contacts through the Daily Bugle (such as reporter Phil Urich), as well as the emotional support of his wife Mary Jane and his Aunt May. Other than his powers and intellect, though, Parker normally has little else to rely on besides pure gumption and blind luck.

    Milestones
    Team Player
    1 XP:
    when you give support to another hero not already on your team.
    3 XP:
    when you confront a team member about your place on the team.
    10 XP:
    when you either walk away from your team or join it at a cost to your family.
    Deadly Foes of Spider-Man
    1 XP:
    when you declare a villain as an old foe.
    3 XP:
    when you take trauma from your chosen foe.
    10 XP:
    when you forgive your chosen foe, or they beg for your forgiveness and you let them go.

    Recent changes

  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago