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    Avengers Reserves

    Difference between revisions of "Major Bludd"

     
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    {{FF
     
    {{FF
     
    |Name=MAJOR BLUDD
     
    |Name=MAJOR BLUDD
     +
    |Dice=red_White
     
    |Specialty=MERCENARY
     
    |Specialty=MERCENARY
     
    |Alias=SEBASTIAN BLUDD
     
    |Alias=SEBASTIAN BLUDD
     
    |Style=cobra
     
    |Style=cobra
    |Orientation=left
    +
    |Orientation=right
     
    |Picture=2488152-major_bludd_1_by_aschell.jpg
     
    |Picture=2488152-major_bludd_1_by_aschell.jpg
     
    |Mental=d8
     
    |Mental=d8
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    |Description=“A mercenary’s job is a heartless one / I’m a soldier for hire, like a pawn-shop gun”
     
    |Description=“A mercenary’s job is a heartless one / I’m a soldier for hire, like a pawn-shop gun”
     
    |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
     
    |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
    |Trigger2Checked='''Trigger''':
     
     
    |HS=Fight, Move, Shoot
     
    |HS=Fight, Move, Shoot
     
    }}
     
    }}
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    |Trigger2Checked='''Looking Out for Number One''': Reroll all dice in a roll. On the reroll,
     
    |Trigger2Checked='''Looking Out for Number One''': Reroll all dice in a roll. On the reroll,
     
    all dice that roll 1s or 2s are considered Complications.  
     
    all dice that roll 1s or 2s are considered Complications.  
    |HS=Move, Notice Shoot
    +
    |HS=Move, Notice, Shoot
     
    }}
     
    }}
     
    |SignatureAssets=
     
    |SignatureAssets=

    Latest revision as of 23:01, 26 August 2024


    MAJOR BLUDD
    MERCENARY - SEBASTIAN BLUDD
    2488152-major bludd 1 by aschell.jpg

    Major Bludd’s loyalty is proportionate to the amount of money his employer is paying him… and even that is debatable. The point is, he is a mercenary who cares nothing for morals, kindness or anything else that prohibits him from getting the job done.

    He has worked for Cobra on numerous occasions and was even something of a “regular” at one point. That said, he feels no loyalty to anyone in the organization and won’t hesitate to turn on them under the right circumstances. Such circumstances usually involve money.

    Major Bludd fancies himself a poet; only Baroness agrees with him on the matter. In truth, his poems are terrible without exception.

    ATTRIBUTES
    Mental RED WHITE D8.png
    Physical RED WHITE D8.png
    Social RED WHITE D8.png
    SKILLS
    Fight
    RED WHITE D8.png
     
    Operate
    RED WHITE D6.png
    Demolitions
    Fly
    RED WHITE D6.png
     
    Shoot
    RED WHITE D10.png
    Sniper Rifles
    Influence
    RED WHITE D6.png
     
    Sneak
    RED WHITE D8.png
     
    Know
    RED WHITE D6.png
    Tactics
    Survive
    RED WHITE D6.png
     
    Move
    RED WHITE D8.png
     
    Trick
    RED WHITE D6.png
     
    Notice
    RED WHITE D8.png
     
    DISTINCTIONS
    Mercenary RED WHITE D8.png
    “A mercenary’s job is a heartless one / I’m a soldier for hire, like a pawn-shop gun”
    Gain 1 Plot Point when you roll a D4 instead of a D8.
     
    Highlighted Skills: Fight, Move, Shoot
    Marksman RED WHITE D8.png
    “When you’re feeling low and woozy / Slap a fresh clip in your uzi/ Assume the proper firing stance / And make those suckers jump and dance.”
    Gain 1 Plot Point when you roll a D4 instead of a D8.
    Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest D8 Asset.
    Take Aim: Step back Move until the end of the scene to create an In My Crosshairs D8 Asset.
     
    Highlighted Skills: Move, Notice Shoot
    Unprincipled RED WHITE D8.png
    “My ruthless tactics keep you on your toes / ‘Cause I fight ‘em all, whether friends or foes!”
    Gain 1 Plot Point when you roll a D4 instead of a D8.
    Looking Out for Number One: Reroll all dice in a roll. On the reroll, all dice that roll 1s or 2s are considered Complications.
     
    Highlighted Skills: Move, Notice, Shoot
    SIGNATURE ASSETS
    Rocket Pistol D6: Picking off a target stealthily from a mile away is a wonderful thing, but sometimes, you simply need to blow things up! This weapon does exactly that! He carries four extra rockets on his backpack in case one shot simply won’t cut the mustard.
    Sniper Rifle D6: Bludd’s specialty is shooting an opponent from afar before they even know what hits them. For that reason, this is the perfect tool of the trade.
    Protective Gear D6: Bludd wears a metal vest/breastplate\ as well as a helmet on his head and a metal protective brace over the majority of his right arm. The latter protects him against traditional damage as well as from the backlash of the rockets he fires from his pistol.
    Ff logo cobra.png

    Recent changes

  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago