Ship's Captain
A natural leader, you're responsible for the Crew and the ship you all fly in.
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Gain 1 Plot Point when you roll a D4 instead of a D8.
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Protect the Crew: When a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.
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Lead the Crew: When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.
Highlighted Skills: Fly, Focus, Influence
Things Don't Go Smooth
Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t you?
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Gain 1 Plot Point when you roll a D4 instead of a D8.
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Tough as Nails: When you take a Complication representing an injury or physical harm, spend 1 PP to step it back or rename it as a mental or social Complication.
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Trouble Magnet: Step up one of your Complications to reroll a die. On your next roll, both 1s and 2s count for Complications.
Highlighted Skills: Move, Notice, Survive
Veteran of the Unification War
It don’t matter which side you fight on, war leaves a mark on your heart n’ soul.
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Gain 1 Plot Point when you roll a D4 instead of a D8.
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Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.
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War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.
Highlighted Skills: Fight, Shoot, Survive