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{{Prime-Skill|Fly|d6}} | {{Prime-Skill|Fly|d6}} | ||
{{Prime-Skill|Focus|d6}} | {{Prime-Skill|Focus|d6}} | ||
− | {{ | + | {{Prime-Skill|Influence|d10|Leadership}} |
− | {{ | + | {{Prime-Skill|Move|d6}} |
− | {{ | + | {{Prime-Skill|Notice|d6}} |
− | {{ | + | {{Prime-Skill|Shoot|d10|Pistols}} |
− | {{ | + | {{Prime-Skill|Survive|d8}} |
− | {{ | + | {{Prime-Skill|Trick|d6}} |
|Distinctions= | |Distinctions= | ||
− | {{ | + | {{Prime-Distinction|Ship's Captain|d8 |
|Description=A natural leader, you're responsible for the Crew and the ship you all fly in. | |Description=A natural leader, you're responsible for the Crew and the ship you all fly in. | ||
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | ||
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|HS=Fly, Focus, Influence | |HS=Fly, Focus, Influence | ||
}} | }} | ||
− | {{ | + | {{Prime-Distinction|Things Don't Go Smooth|d8 |
|Description=Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t you? | |Description=Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t you? | ||
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | ||
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|HS=Move, Notice, Survive | |HS=Move, Notice, Survive | ||
}} | }} | ||
− | {{ | + | {{Prime-Distinction|Veteran of the Unification War|d8 |
|Description=It don’t matter which side you fight on, war leaves a mark on your heart n’ soul. | |Description=It don’t matter which side you fight on, war leaves a mark on your heart n’ soul. | ||
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | ||
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}} | }} | ||
|SignatureAssets= | |SignatureAssets= | ||
− | {{ | + | {{Prime-SignatureAsset|Serenity|d8 |
|Description=Mal has a close connection to his ship, a Series 3 Firefly class mid-bulk transport, and won’t allow just anybody to fly or fix her. | |Description=Mal has a close connection to his ship, a Series 3 Firefly class mid-bulk transport, and won’t allow just anybody to fly or fix her. | ||
|Trigger1Unchecked=''Keep Flyin’'': When negotiating a job for your Crew, spend 1 Plot Point to step back a social Complication. | |Trigger1Unchecked=''Keep Flyin’'': When negotiating a job for your Crew, spend 1 Plot Point to step back a social Complication. | ||
|Trigger2Unchecked=''Peace in the Black'': When you offer wisdom or philosophize with a Crewmember on Serenity as part of a recovery Action, step up or double Treat. | |Trigger2Unchecked=''Peace in the Black'': When you offer wisdom or philosophize with a Crewmember on Serenity as part of a recovery Action, step up or double Treat. | ||
}} | }} | ||
− | {{ | + | {{Prime-SignatureAsset|Liberty Hammer|d6 |
|Description=This is Mal’s Moses Brothers Self-Defense Engine Frontier Model B handgun, the standard issue officer’s sidearm during the Unification War. He’s since modified it to suit his needs. | |Description=This is Mal’s Moses Brothers Self-Defense Engine Frontier Model B handgun, the standard issue officer’s sidearm during the Unification War. He’s since modified it to suit his needs. | ||
|Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action. | |Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action. |
Latest revision as of 13:21, 29 August 2024
MALCOLM REYNOLDS