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|Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action. | |Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action. | ||
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|Picture=Mal_Reynolds.jpg | |Picture=Mal_Reynolds.jpg | ||
|Description=''"...I got people with me, people who trust each other, who do for each other and ain't always looking for the advantage. There's good people in the 'Verse. Not many, lord knows, but you only need a few."'' -- Mal, "Our Mrs. Reynolds"<br/> | |Description=''"...I got people with me, people who trust each other, who do for each other and ain't always looking for the advantage. There's good people in the 'Verse. Not many, lord knows, but you only need a few."'' -- Mal, "Our Mrs. Reynolds"<br/> |
Revision as of 12:56, 12 January 2015
MALCOLM REYNOLDS
SIGNATURE ASSETS
Serenity D8: Mal has a close connection to his ship, a Series 3 Firefly class mid-bulk transport, and won’t allow just anybody to fly or fix her.
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Keep Flyin’: When negotiating a job for your Crew, spend 1 Plot Point to step back a social Complication.
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Peace in the Black: When you offer wisdom or philosophize with a Crewmember on Serenity as part of a recovery Action, step up or double Treat.
Liberty Hammer D6: This is Mal’s Moses Brothers Self-Defense Engine Frontier Model B handgun, the standard issue officer’s sidearm during the Unification War. He’s since modified it to suit his needs.
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Pointed Emphasis: When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action.