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{{FF | {{FF | ||
− | |Name= | + | |Name=MAJOR BLUDD |
− | |Specialty= | + | |Specialty=MERCENARY |
− | |Alias= | + | |Alias=SEBASTIAN BLUDD |
− | |Style= | + | |Style=cobra |
+ | |Orientation=left | ||
|Picture= | |Picture= | ||
|Mental=d8 | |Mental=d8 | ||
Line 9: | Line 10: | ||
|Social=d8 | |Social=d8 | ||
|Skills= | |Skills= | ||
− | {{FF-Skill|Fight| | + | {{FF-Skill|Fight|d8}} |
− | {{FF-Skill|Shoot|d10}} | + | {{FF-Skill|Operate|d6|Demolitions}} |
− | {{FF-Skill| | + | {{FF-Skill|Fly|d6}} |
− | {{FF-Skill|Sneak| | + | {{FF-Skill|Shoot|d10|Sniper Rifles}} |
− | {{FF-Skill|Know| | + | {{FF-Skill|Influence|d6}} |
− | {{FF-Skill| | + | {{FF-Skill|Sneak|d8}} |
− | {{FF-Skill|Move| | + | {{FF-Skill|Know|d6|Tactics}} |
− | {{FF-Skill|Trick| | + | {{FF-Skill|Survive|d6}} |
+ | {{FF-Skill|Move|d8}} | ||
+ | {{FF-Skill|Trick|d6}} | ||
{{FF-Skill|Notice|d8}} | {{FF-Skill|Notice|d8}} | ||
|Distinctions= | |Distinctions= | ||
− | {{FF-Distinction| | + | {{FF-Distinction|Mercenary|d8 |
− | |Description= | + | |Description=“A mercenary’s job is a heartless one / I’m a soldier for hire, like a pawn-shop gun” |
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | ||
|Trigger2Checked='''Trigger''': | |Trigger2Checked='''Trigger''': | ||
− | |HS=Shoot, | + | |HS=Fight, Move, Shoot |
+ | }} | ||
+ | {{FF-Distinction|Marksman|d8 | ||
+ | |Description=“When you’re feeling low and woozy / Slap a fresh clip in your uzi/ Assume the proper firing stance / And make those suckers jump and dance.” | ||
+ | |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | ||
+ | |Trigger2Checked='''Sniper''': Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a '''Sniper Nest D8''' Asset. | ||
+ | |Trigger3Checked='''Take Aim''': Step back Move until the end of the scene to create an '''In My Crosshairs D8''' Asset. | ||
+ | |HS=Move, Notice Shoot | ||
+ | }} | ||
+ | {{FF-Distinction|Unprincipled|d8 | ||
+ | |Description=“My ruthless tactics keep you on your toes / ‘Cause I fight ‘em all, whether friends or foes!” | ||
+ | |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8. | ||
+ | |Trigger2Checked='''Looking Out for Number One''': Reroll all dice in a roll. On the reroll, | ||
+ | all dice that roll 1s or 2s are considered Complications. | ||
+ | |HS=Move, Notice Shoot | ||
}} | }} | ||
|SignatureAssets= | |SignatureAssets= | ||
− | {{FF-SignatureAsset| | + | {{FF-SignatureAsset|Rocket Pistol|d6 |
− | |Description= | + | |Description=Picking off a target stealthily from a mile away is a wonderful thing, but sometimes, you simply need to blow things up! This weapon does exactly that! He carries four extra rockets on his backpack in case one shot simply won’t cut the mustard. |
+ | }} | ||
+ | {{FF-SignatureAsset|Sniper Rifle|d6 | ||
+ | |Description=Bludd’s specialty is shooting an opponent from afar before they even know what hits them. For that reason, this is the perfect tool of the trade. | ||
+ | }} | ||
+ | {{FF-SignatureAsset|Protective Gear|d6 | ||
+ | |Description=Bludd wears a metal vest/breastplate\ as well as a helmet on his head and a metal protective brace over the majority of his right arm. The latter protects him against traditional damage as well as from the backlash of the rockets he fires from his pistol. | ||
}} | }} | ||
− | | | + | |Description=Major Bludd’s loyalty is proportionate to the amount of money his employer is paying him… and even that is debatable. The point is, he is a mercenary who cares nothing for morals, kindness or anything else that prohibits him from getting the job done. |
− | + | He has worked for Cobra on numerous occasions and was even something of a “regular” at one point. That said, he feels no loyalty to anyone in the organization and won’t hesitate to turn on them under the right circumstances. Such circumstances usually involve money. | |
+ | Major Bludd fancies himself a poet; only Baroness agrees with him on the matter. In truth, his poems are terrible without exception. | ||
}} | }} |
Revision as of 13:33, 12 January 2015
MAJOR BLUDD
MERCENARY - SEBASTIAN BLUDD
SIGNATURE ASSETS
Rocket Pistol D6: Picking off a target stealthily from a mile away is a wonderful thing, but sometimes, you simply need to blow things up! This weapon does exactly that! He carries four extra rockets on his backpack in case one shot simply won’t cut the mustard.
Sniper Rifle D6: Bludd’s specialty is shooting an opponent from afar before they even know what hits them. For that reason, this is the perfect tool of the trade.
Protective Gear D6: Bludd wears a metal vest/breastplate\ as well as a helmet on his head and a metal protective brace over the majority of his right arm. The latter protects him against traditional damage as well as from the backlash of the rockets he fires from his pistol.