×
Create a new article
Write your page title here:
We currently have 8 articles on Avengers Reserves. Type your article name above or click on one of the titles below and start writing!



    Avengers Reserves

    Difference between revisions of "Malcolm Reynolds"

    Line 1: Line 1:
     
    {{FF
     
    {{FF
    |Name=Character Name
    +
    |Name=Malcolm Reynolds
     
    |Mental=d8
     
    |Mental=d8
    |Physical=d4
    +
    |Physical=d8
    |Social=d6
    +
    |Social=d8
     
    |Skills=
     
    |Skills=
    {{FF-Skill|Drive|d6}}
    +
    {{FF-Skill|Fight|d8}}
     
    {{FF-Skill|Fix|d6}}
     
    {{FF-Skill|Fix|d6}}
     +
    {{FF-Skill|Fly|d6}}
     
    {{FF-Skill|Focus|d6}}
     
    {{FF-Skill|Focus|d6}}
    {{FF-Skill|Influence|d8|Preaching}}
    +
    {{FF-Skill|Influence|d10|Leadership}}
    {{FF-Skill|Know|d6|Scripture}}
    +
    {{FF-Skill|Move|d6}}
    {{FF-Skill|Treat|d8|Listening}}
    +
    {{FF-Skill|Notice|d6}}
     +
    {{FF-Skill|Shoot|d10|Pistols}}
     +
    {{FF-Skill|Survive|d8}}
     
    {{FF-Skill|Trick|d6}}
     
    {{FF-Skill|Trick|d6}}
     
    |Distinctions=
     
    |Distinctions=
    {{FF-Distinction|Proselytizer|d8
    +
    {{FF-Distinction|Ship's Captain|d8
    |Description=I tell you, good people that the Lord awaits in heaven for the righteous!
    +
    |Description=A  natural leader, you're responsible for the Crew and the ship you all fly in.
     
    |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
     
    |Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
    |Trigger2Unchecked=''Sermonize'': Step up the '''Influence''' for an action when you preach.  Take or step ip an '''Unbelievers''' Complication if the action fails.
    +
    |Trigger2Unchecked=''Protect the Crew'': When a Crewmember in the same scene  as you acquires a Complication, spend 1 PP to take it away and step it back.
    |Trigger3Unchecked=''The Lord Provides'': When tending to someone who is spiritually lost or hurt, spend 1 PP to step up '''Treat''' for a scene.
    +
    |Trigger3Checked=''Lead the Crew'': When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your '''Influence''' die rating.
    |HS=Influence, Know, Treat
    +
    |HS=Fly, Focus, Influence
     
    }}
     
    }}
     
    |Orientation=right
     
    |Orientation=right

    Revision as of 20:14, 9 January 2015


    Malcolm Reynolds
    Mal Reynolds.jpg

    "...I got people with me, people who trust each other, who do for each other and ain't always looking for the advantage. There's good people in the 'Verse. Not many, lord knows, but you only need a few." -- Mal, "Our Mrs. Reynolds"

    ATTRIBUTES
    Mental RED WHITE D8.png
    Physical RED WHITE D8.png
    Social RED WHITE D8.png
    SKILLS
    Fight
    RED WHITE D8.png
     
    Fix
    RED WHITE D6.png
     
    Fly
    RED WHITE D6.png
     
    Focus
    RED WHITE D6.png
     
    Influence
    RED WHITE D10.png
    Leadership
    Move
    RED WHITE D6.png
     
    Notice
    RED WHITE D6.png
     
    Shoot
    RED WHITE D10.png
    Pistols
    Survive
    RED WHITE D8.png
     
    Trick
    RED WHITE D6.png
     
    DISTINCTIONS
    Ship's Captain RED WHITE D8.png
    A natural leader, you're responsible for the Crew and the ship you all fly in.
    Gain 1 Plot Point when you roll a D4 instead of a D8.
    Protect the Crew: When a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.
    Lead the Crew: When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.
     
    Highlighted Skills: Fly, Focus, Influence
    SIGNATURE ASSETS



    Recent changes

  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago