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    Avengers Reserves

    Difference between revisions of "Template Example: HRP"

    Line 1: Line 1:
     
    {{HRP
     
    {{HRP
    |Name=Character Name
    +
    |Name=ARMOR
    |Specialty=Specialty
     
    |Alias=Alias (Both optional)
     
     
    |Style=villain
     
    |Style=villain
     
    |Orientation=left
     
    |Orientation=left
    |Dice=BL
    +
    |Dice=YL
     
    |Picture=
     
    |Picture=
    |Solo=d8
    +
    |Solo=d6
     
    |Buddy=d10
     
    |Buddy=d10
    |Team=d12
    +
    |Team=d8
     +
    |Distinction1=Dutiful Student
     +
    |Distinction2=Heroic Ambition
     +
    |Distinction3=Technophile
     
    |PowerSets=
     
    |PowerSets=
    {{HRP-PowerSet|Name=ROCKY ORANGE HIDE
    +
    {{HRP-PowerSet|Name=PSYCHIC EXO-ARMOR
     
    |Powers=
     
    |Powers=
    {{HRP-Power|Godlike Durability|d12}}
    +
    {{HRP-Power|Superhuman Durability|d10}}
    {{HRP-Power|Godlike Strength|d12}}
    +
    {{HRP-Power|Superhuman Strength|d10}}
    {{HRP-Power|Enhanced Stamina|d8}}
     
     
    |Details=
     
    |Details=
    {{HRP-PowerDetail|Name=Area Attack|Type=SFX|Description=Target multiple opponentsFor every additional target, add D6 to your pool and keep +1 effect die.}}
    +
    {{HRP-PowerDetail|Name=Ancestral Boost|Type=SFX|Description=Step up or double a '''Psychic Exo-Armor''' die for that Scene, or spend 1PP to do bothTake your second-highest rolling die of each subsequent action or reaction as emotional or physical stress.}}
    {{HRP-PowerDetail|Name=Collateral Damage|Type=SFX|Description=Instead of spending 1 PP, add D6 to the doom pool to create a '''Rocky Orange Hide''' stunt.}}
    +
    {{HRP-PowerDetail|Name=Memory Surge|Type=SFX|Description=Use your current emotional stress die as your effect die, then step up your emotional stress by +1.}}
    {{HRP-PowerDetail|Name=Moody|Type=Limit|Description=Earn 1 PP and step up an emotional stress caused by doubt, guilt, or self-worth by +1}}
    +
    {{HRP-PowerDetail|Name=Invulnerable|Type=SFX|Description=Spend 1 PP to ignore physical stress or trauma results unless caused by light-based attacks.}}
     +
    {{HRP-PowerDetail|Name=Conscious Activation|Type=Limit|Description=While stressed out, asleep, or unconscious, shutdown Psychic
     +
    Exo-Armor. Recover Psychic Exo-Armor when you recover that stress or wake up. If you take emotional trauma, shutdown Psychic Exo-Armor until you recover that trauma.}}
     +
    {{HRP-PowerDetail|Name=Mutant|Type=SFX|Description=Earn 1 PP when affected by mutant-specific Milestones and tech.}}
     
    }}
     
    }}
    {{HRP-PowerSet|Name=Power Set 2
     
    |Powers=
     
    {{HRP-Power|Power 1|d6}}
     
    {{HRP-Power|Power 2|d8}}
     
    {{HRP-Power|Power 3|d10}}
     
    {{HRP-Power|Power 4|d12}}
     
    |Details=
     
    {{HRP-PowerDetail|Name=Power Detail|Type=SFX|Description=Information about the power set, either an SFX or Limit}}
     
    {{HRP-PowerDetail|Name=Power Detail|Type=SFX|Description=Information about the power set, either an SFX or Limit}}
     
    {{HRP-PowerDetail|Name=Power Detail|Type=Limit|Description=Information about the power set, either an SFX or Limit}}
     
    }}
     
    |Distinction1=Distinction 1
     
    |Distinction2=Distinction 2
     
    |Distinction3=Distinction 3
     
     
    |Specialties=
     
    |Specialties=
     
    {{HRP-Specialty|Combat Expert|d8}}
     
    {{HRP-Specialty|Combat Expert|d8}}
    {{HRP-Specialty|Cosmic Expert|d8}}
    +
    {{HRP-Specialty|Science Expert|d8}}
    {{HRP-Specialty|Psych Expert|d8}}
    +
    {{HRP-Specialty|Tech Expert|d8}}
    {{HRP-Specialty|Vehicles Master|d10}}
     
     
    |Milestones=
     
    |Milestones=
    {{HRP-Milestone|Name=THE HEART OF A PRINCE
    +
    {{HRP-Milestone|Name=FOR MY ANCESTORS
    |1XP=when you first use your powers to give a support asset to an ally.
    +
    |1XP=when you give support to another hero.
    |3XP=when you either take trauma to save a non-combatant or convince an opponent to attack you rather than a non-combatant.
    +
    |3XP=when you’re given an official place on a team.
    |10XP=when you either sacrifice yourself for your allies or fight until you're the last hero to fall.
    +
    |10XP=when you either sacrifice something you hold dear for the benefit of your team or walk away from your team to avoid that sacrifice.
     
    }}
     
    }}
    |Description=Character description goes here.
    +
    |Description='''History''': Growing up in an old-fashioned and patriarchal family, teenager Hisako Ichiki left her native Japan for the United States. There she sought training at the Xavier School for Higher Learning, to master her mutant gift. Although she has been exposed to numerous dangers and emotional trials during her short stint at the school, Ichiki’s bravery and tenacity have thus far seen her through. In that time she has won the respect of her peers and even a few of her teachers, including Wolverine. This being the X-Men, however, that respect often translates into new and interesting opportunities to place herself in peril.
     +
    '''Personality''': Hisako demonstrates a stubborn courage and steadfast resolve that belie her young age. She is an intelligent, quick learner, determined to absorb everything the X-Men and their school can teach her, regardless of the dangers she might face. She is also remarkably levelheaded for her age, managing to keep calm in the face of great stress and violence.
     +
    '''Abilities & Resources''': Drawing on the strength of the line of her ancestors, Ichiki’s mutant power allows her to manifest a psionic exo-skeleton. This multi-colored, translucent energy shell, resembling a suit of armor, can protect her from substantial physical injury. Although vulnerable to lasers and other light-based attacks (since her shell allows light through), as well as hyperdense materials such as Adamantium, the shell’s psionic protection is proof against most other forms of harm. While the armor is active, Hisako can even survive re-entry into a planetary atmosphere and the terminal-velocity impact following such a descent. In addition to protection, the exo-skeleton also amplifies her physical strength. While her upper limits are currently unknown, she is capable of tossing vehicles aside with little effort and tearing apart reinforced construction materials. Ichiki has yet to realize her full potential, and she can exhaust herself if she’s not careful. With more training, she may be able to extend the size and shape of her armor, as well as protect against attacks that might otherwise prove impossible to resist. If given the chance to join the X-Men, Ichiki has her codename picked out: Armor.
     
    }}
     
    }}

    Revision as of 03:20, 14 January 2015


    ARMOR
    Affiliations
    Solo    YL D6.png
    Buddy    YL D10.png
    Team    YL D8.png
    Distinctions

    Dutiful Student
    Heroic Ambition
    Technophile

    YL D4.png or YL D8.png
    +1 PP
    Power Sets
    PSYCHIC EXO-ARMOR
    Superhuman Durability
    YL D10.png
    Superhuman Strength
    YL D10.png
    SFX:
    Ancestral Boost. Step up or double a Psychic Exo-Armor die for that Scene, or spend 1PP to do both. Take your second-highest rolling die of each subsequent action or reaction as emotional or physical stress.
    SFX:
    Memory Surge. Use your current emotional stress die as your effect die, then step up your emotional stress by +1.
    SFX:
    Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by light-based attacks.
    Limit:
    Conscious Activation. While stressed out, asleep, or unconscious, shutdown Psychic Exo-Armor. Recover Psychic Exo-Armor when you recover that stress or wake up. If you take emotional trauma, shutdown Psychic Exo-Armor until you recover that trauma.
    SFX:
    Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
    Specialties
    Combat Expert
    YL D8.png
    Science Expert
    YL D8.png
    Tech Expert
    YL D8.png
    [You may convert Expert D8 to 2D6, or Master D10 to 2D8 or 3D6]

    History: Growing up in an old-fashioned and patriarchal family, teenager Hisako Ichiki left her native Japan for the United States. There she sought training at the Xavier School for Higher Learning, to master her mutant gift. Although she has been exposed to numerous dangers and emotional trials during her short stint at the school, Ichiki’s bravery and tenacity have thus far seen her through. In that time she has won the respect of her peers and even a few of her teachers, including Wolverine. This being the X-Men, however, that respect often translates into new and interesting opportunities to place herself in peril. Personality: Hisako demonstrates a stubborn courage and steadfast resolve that belie her young age. She is an intelligent, quick learner, determined to absorb everything the X-Men and their school can teach her, regardless of the dangers she might face. She is also remarkably levelheaded for her age, managing to keep calm in the face of great stress and violence. Abilities & Resources: Drawing on the strength of the line of her ancestors, Ichiki’s mutant power allows her to manifest a psionic exo-skeleton. This multi-colored, translucent energy shell, resembling a suit of armor, can protect her from substantial physical injury. Although vulnerable to lasers and other light-based attacks (since her shell allows light through), as well as hyperdense materials such as Adamantium, the shell’s psionic protection is proof against most other forms of harm. While the armor is active, Hisako can even survive re-entry into a planetary atmosphere and the terminal-velocity impact following such a descent. In addition to protection, the exo-skeleton also amplifies her physical strength. While her upper limits are currently unknown, she is capable of tossing vehicles aside with little effort and tearing apart reinforced construction materials. Ichiki has yet to realize her full potential, and she can exhaust herself if she’s not careful. With more training, she may be able to extend the size and shape of her armor, as well as protect against attacks that might otherwise prove impossible to resist. If given the chance to join the X-Men, Ichiki has her codename picked out: Armor.

    Milestones
    FOR MY ANCESTORS
    1 XP:
    when you give support to another hero.
    3 XP:
    when you’re given an official place on a team.
    10 XP:
    when you either sacrifice something you hold dear for the benefit of your team or walk away from your team to avoid that sacrifice.


    Recent changes

  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago