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    Avengers Reserves

    Earths Mightiest Heroes/Hydra Tentacle Walker

    Revision as of 16:42, 20 January 2015 by Morik trask (talk | contribs)


    Hydra Tentacle Walker/HQ
    Affiliations
    Solo
    GREEN BLACK D6.pngGREEN BLACK D6.pngGREEN BLACK D6.png
    Buddy
    GREEN BLACK D8.pngGREEN BLACK D8.png
    Team
    GREEN BLACK D10.png
    Distinctions
    Amphibious Troop Transport
    Hail Hydra
    Large Target
    Power Sets
    HEAVY TROOP TRANSPORT
    Blaster Cannon/Heavy Guns
    GREEN BLACK D10.png
    Troop Carrier
    GREEN BLACK D8.png
    Land/Sea Speed
    GREEN BLACK D6.png
    Superhuman Durability
    GREEN BLACK D10.png
    SFX:
    Multi-Attack. Against multiple targets, for each additional target add a d6 and keep an additional Effect die.
    SFX:
    Deploy Troops. Unless Troop Carrier is Shutdown, may spend a Doom die to add more Hydra troopers to a Scene. One squadron may be deployed for free during a Scene. May spend a Doom die to add directly to a Team Affiliation. This is in addition to the squadron's Cut Off One Head... power.
    SFX:
    Launch Dreadnoughts. Tentacle Walkers that still have a d8 in Troop Carrier may also deploy a team of three Dreadnoughts for a cost of 1d8 from the Doom Pool. Walkers that do so, reduce their Troop Carrier power trait to a d6.
    Limit:
    Efficient Construction. For each Affiliation die defeated, Step Back a power trait. Any traits Stepped below d6 are destroyed.
    Specs
    Vehicle Expert
    GREEN BLACK D8.png
    Emh Tentacle Walker.jpg

    Abilities & Resources: More experienced troops could man these Walkers giving them Combat Expert d8 or other Specialties.

    Recent changes

  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago
  • Admin • 2 months ago