Revision as of 04:42, 14 January 2015 by Morik trask (talk | contribs)
{{HRP |Name=Spider-Man |Style=default |Orientation=left |Dice=YL |Picture= |Solo=d8 |Buddy=d10 |Team=d6 |Distinction1=Friendly Neighborhood Hero? |Distinction2=Wisecracker |Distinction3=With Great Power Comes Great Responsibility |PowerSets= {{HRP-PowerSet|Name=Spider-Powers |Powers=
|Details=
SFX:
Spider-Sense. Spend 1 PP to add Enhanced Senses (or Step up by +1 if already in your pool) and reroll all dice on a reaction.
SFX:
Second Wind. Before you make an action including a Spider-Powers power, you may move your physical stress die to the doom pool and step up the Spider-Powers power by +1 for this action.
SFX:
Pider Tracer. Spend 1 PP or use an effect to create a Traced complication for a target. You may track that target anywhere until the complication is removed or Enhanced Senses is shutdown.
Limit:
Exhausted. Shutdown any Spider-Powers power to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.
Web-Slinging
SFX:
Grapple. Ad a D6 and step up effect die by +1 when inflicting a web-related complication on a target.
SFX:
Web Constructs. When creating web-related assets, add D6 and step up the effect die by +1.
Limit:
Exhausted. Shutdown any Web-Slinging power to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.