Line 19:
Line 19:
{{FF-Skill|Trick|d6}}
{{FF-Skill|Trick|d6}}
|Distinctions=
|Distinctions=
−
{{FF-Distinction|Ship's Captain|d8
+
{{Prime-Distinction|Ship's Captain|d8
|Description=A natural leader, you're responsible for the Crew and the ship you all fly in.
|Description=A natural leader, you're responsible for the Crew and the ship you all fly in.
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
Line 26:
Line 26:
|HS=Fly, Focus, Influence
|HS=Fly, Focus, Influence
}}
}}
−
{{FF-Distinction|Things Don't Go Smooth|d8
+
{{Prime-Distinction|Things Don't Go Smooth|d8
|Description=Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t you?
|Description=Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t you?
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
Line 33:
Line 33:
|HS=Move, Notice, Survive
|HS=Move, Notice, Survive
}}
}}
−
{{FF-Distinction|Veteran of the Unification War|d8
+
{{Prime-Distinction|Veteran of the Unification War|d8
|Description=It don’t matter which side you fight on, war leaves a mark on your heart n’ soul.
|Description=It don’t matter which side you fight on, war leaves a mark on your heart n’ soul.
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
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Line 41:
}}
}}
|SignatureAssets=
|SignatureAssets=
−
{{FF-SignatureAsset|Serenity|d8
+
{{Prime-SignatureAsset|Serenity|d8
|Description=Mal has a close connection to his ship, a Series 3 Firefly class mid-bulk transport, and won’t allow just anybody to fly or fix her.
|Description=Mal has a close connection to his ship, a Series 3 Firefly class mid-bulk transport, and won’t allow just anybody to fly or fix her.
|Trigger1Unchecked=''Keep Flyin’'': When negotiating a job for your Crew, spend 1 Plot Point to step back a social Complication.
|Trigger1Unchecked=''Keep Flyin’'': When negotiating a job for your Crew, spend 1 Plot Point to step back a social Complication.
|Trigger2Unchecked=''Peace in the Black'': When you offer wisdom or philosophize with a Crewmember on Serenity as part of a recovery Action, step up or double Treat.
|Trigger2Unchecked=''Peace in the Black'': When you offer wisdom or philosophize with a Crewmember on Serenity as part of a recovery Action, step up or double Treat.
}}
}}
−
{{FF-SignatureAsset|Liberty Hammer|d6
+
{{Prime-SignatureAsset|Liberty Hammer|d6
|Description=This is Mal’s Moses Brothers Self-Defense Engine Frontier Model B handgun, the standard issue officer’s sidearm during the Unification War. He’s since modified it to suit his needs.
|Description=This is Mal’s Moses Brothers Self-Defense Engine Frontier Model B handgun, the standard issue officer’s sidearm during the Unification War. He’s since modified it to suit his needs.
|Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action.
|Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action.