|Description=Scarlett’s many years as a martial artist and soldier have given her a great deal of self-assurance. She’s good at what she does and knows it. Still, she never lets it go to her head.
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|Trigger1Checked=Gain 1 Plot Point when you roll a D4 instead of a D8.
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|HS=Fight, Move, Throw
|SignatureAssets=
|SignatureAssets=
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{{FF-SignatureAsset|Serenity|d8
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{{FF-SignatureAsset|Loves Snake-Eyes|d6
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|Description=Mal has a close connection to his ship, a Series 3 Firefly class mid-bulk transport, and won’t allow just anybody to fly or fix her.
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|Description=Scarlett has proven time and time again how much she loves the mute ninja.
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|Trigger1Unchecked=''Keep Flyin’'': When negotiating a job for your Crew, spend 1 Plot Point to step back a social Complication.
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|Trigger2Unchecked=''Peace in the Black'': When you offer wisdom or philosophize with a Crewmember on Serenity as part of a recovery Action, step up or double Treat.
}}
}}
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{{FF-SignatureAsset|Liberty Hammer|d6
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{{FF-SignatureAsset|XK-1 Crossbow|d6
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|Description=This is Mal’s Moses Brothers Self-Defense Engine Frontier Model B handgun, the standard issue officer’s sidearm during the Unification War. He’s since modified it to suit his needs.
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|Description=Her trademark weapon as a G.I. Joe member, Scarlett has menaced untold numbers of Cobra operatives with this bolt-thrower.
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|Trigger1Unchecked=''Pointed Emphasis'': When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action.